Course Creators Weekly #55 ๐ July 12th, 2021 - True gamification in learning
Ana Lorena Fabrega explains true gamification in learning, Marie Poulin writes about the biggest mistakes new course creators make, and I write about the ugly side of CBCs!
Gamification vs. Pointsification
Ana Lorena Fabrega is a former school teacher and Chief Evangelist at Synthesis, a revolutionary and immersive educational experience for children aged 8โ14. In this article, Ana writes about true gamification in learning design, and the lessons she shares apply equally as well to adult education.
Here are 3 actionable takeaways:
- Understand your audience's intrinsic motivation for learning
- Design a learning experience that challenges them to learn by doing
- Create a feedback loop, allowing them to track progress and learn from their mistakes
The biggest mistakes brand new course creators make, and what to do instead
Marie Poulin points out the 3 biggest mistakes new course creators make. Here are 3 actionable takeaways:
- Market your course while you're creating itโshow up generously and teach
- Create your course together with your customersโlet go of your assumptions
- Solve a specific problem firstโiterate your way to a comprehensive, bigger course
Cohort-Based Courses Are Too Much
CBCs are taking the online education space by storm, but I don't believe in the hype. Not entirely, at least. My Atomic Essay last week seems to have resonated with a lot of people.
Here are my key points:
- CBCs expect people to start at the same place and make progress at the same pace
- Live sessions, group calls, workshops, projectsโa CBC is almost like a full-time job
- People's schedules are different, and not everyone lives in the same time zone
- Expensive and time-consuming, they're inaccessible to the average person
- What's a better alternative? Evergreen Cohorts? Something else?
P.S. If this resonates with you too, I'd appreciate a โค๏ธ or a retweet! ๐