Course Creators Weekly #55 🗓 July 12th, 2021 - True gamification in learning
Ana Lorena Fabrega is a former school teacher and Chief Evangelist at Synthesis, a revolutionary and immersive educational experience for children aged 8–14. In this article, Ana writes about true gamification in learning design, and the lessons she shares apply equally as well to adult education.
Here are 3 actionable takeaways:
- Understand your audience's intrinsic motivation for learning
- Design a learning experience that challenges them to learn by doing
- Create a feedback loop, allowing them to track progress and learn from their mistakes
Marie Poulin points out the 3 biggest mistakes new course creators make. Here are 3 actionable takeaways:
- Market your course while you're creating it—show up generously and teach
- Create your course together with your customers—let go of your assumptions
- Solve a specific problem first—iterate your way to a comprehensive, bigger course
CBCs are taking the online education space by storm, but I don't believe in the hype. Not entirely, at least. My Atomic Essay last week seems to have resonated with a lot of people.
Here are my key points:
- CBCs expect people to start at the same place and make progress at the same pace
- Live sessions, group calls, workshops, projects—a CBC is almost like a full-time job
- People's schedules are different, and not everyone lives in the same time zone
- Expensive and time-consuming, they're inaccessible to the average person
- What's a better alternative? Evergreen Cohorts? Something else?
P.S. If this resonates with you too, I'd appreciate a ❤️ or a retweet! 😉